We wanted to move the game forward and move the characters forward and move the art forward and move all the stuff forward. We didn’t want to go back in time and just build this thing that came from a time capsule. ![]() We didn’t want to just build a retro game. Dave and I are not the same people anymore. A lot of time has passed since we did Monkey Island. And I wanted this to just be, ‘It’s a pirate adventure.’ Guybrush is sailing the seas and visiting islands, and so that was a cornerstone that I wanted to do. I felt like some of the past Monkey Islands had veered a little bit into the silly territory. For me I wanted this game to be a good solid pirate adventure. Dave and I spent a lot of time talking about ‘What is Monkey Island? What does it mean to us now? What does it mean to Guybrush now?’ Thinking about interesting stories. That was this unmovable block, but that really was the only one. “I knew I wanted to start the game right at the end of Monkey Island 2. As to what such a dream project for Gilbert, Grossman, and fans alike could look like, Gilbert waxed philosophical.
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